HT2004ArrestGuests
From Simreal
Arrest Guests
Station 3
Purpose
To build up the wild-west story (plot development). To settle in the guest's minds that this will be a fun, light, cheesy romp through an old-west adventure (mood).
Description
Transition from 2: the Sheriff enters the Saloon, six guns on his hips and lasso in his hand. He gathers the guests, charges them with "malingering" or some such infraction, and puts them all in "jail." Names one of them by name, from the name trick.
They are put in a separate cell from the drunk and the story circle starts.
The deputy tells Group A that they have been recruited for a "round-up posse" for something, includes rules of trail.
The drunk tells Group A and B about the demon that has the whole town scared, and which has driven him to drink.
| Astaroth | Aerosmith |
| Abbadon | Abba |
| Baal | Bubba |
| Behemoth | Belial |
| Dubya | Mastiphal |
| Masticate | Tenebrion |
The Sheriff brings in Group C and sends all three groups through a narrow cattle chute to board the "locomotive." They are being conscripted!
Actors
- (1) Large Sheriff
- (1) Skinny Deputy
- (1) Dissolute old drunk in the jailhouse
Station
Required
- 8' x 16' main jail room with door
- Conduit bars in 2x4 frames
- Three barred walls against a fixed wall
- Fold-down cots, army or mexican blankets
- 8' x 4' smaller room, attached (86 what? -MattP)
- Folding army cot
- Blanket
- Suspiciously grimy bucket
- Conduit painted black in 2x4 frame
Desired
- Desk and chair for deputy
Props
- Lasso of St Dunstan
- Cattle prod
- Big ring of keys for deputy

